| Th3PANO said: First of all, I never talked about the whole specs, I talked about the RAM. Second, Witness is 100 % unoptimised. No pc game ever needed to use 5 gb of GDDR 5 RAM. It's just expensive and useless to put so much RAM into a console only because dev's are too lazy too optimise the game. Never meant it WILL be the case, I said it could be the case if the majority of third parties think it's okay. |
PCs use both the GDDR5 RAM found on the graphics card and the DDR3 general system RAM. In this case, the RAM in the PS4 and XOne are being used for both general system RAM and gaming RAM. The XOne really only has 5 gigs available for gaming and the PS4 has 7 gigs available for gaming. Regardless, having that much elbow room means that issues that normally pop up from lack of RAM will not be an issue at all and the systems are largely future-proofed where RAM is concerned. Did you ever consider that maybe, just maybe, the process of having to optimize slows down development too? You say it's lazy if they don't have to optimize. Why? If it's not necessary for them to optimize that's more time they could be spending working on something else with the game. Who gives a rat's ass if Johnathan Blow used 5 gigs of RAM for his game? If it allowed him to actually make the game the way he wanted instead of having to cut corners and spend time trimming things up then that's great for him, other developers, and even the consumers who get to enjoy his vision in all the glory he wanted it to be in. You're really making a big deal out of something that isn't a big deal now and it won't matter at all 5 years from now.







