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Nem said:

Ah... i see. Ok, then that makes sense. I interpreted that as an MMO mechanic that doesnt quite work on offline single player where from my point of view the point is to experience the advancement of the story, but you enjoyed it and didnt see it as a grind.

The perma death feature in fire emblem is terrible and i dislike it. Thankfully that was changed with Awakening. Its not the gameplay that is bad in that situation but the design. Of course, if you're good enough you can avoid those things. :)

I can agree with FFXII not beeing for me in the form its in. If they do hope they make an open world FF again, but with less grinding required to advance the main story. Its fine for side-quests as those are an option.

Well, I mainly play JRPGs for the full package of story, battles, and exploration. In the case of FFXII, I could see that the reason they mae it so you need so much EXP was as way to urge the player to chain enemies. By doing this, not only does the EXP begin to pile up, but enemies also begin to drop more rare loot that sells for more Gil. It's a win-win situation and goo game design, IMO. the decision only becomes a flaw if you mainly play for the story scenes, as that means you need to grind much more to keep up with the increasing enemy difficulty.

I actually, liked the perma death feature in Fire Emblem. However, what I disliked was the inability to save during chapters. That way, if you made a bad move, you could just rest and carry on fro where you last saved. I haven't played FE: Awakening. I've only played FE7, FE8: The Scared Stones, FE9: Path of Radience, and FE10: Radient Dawn.

I really hope they make a open world FF like FFXII again. However, I hope they inclide far more variety in the gameplay than just exploring and battles. It would be nice if they include loads of  mini-games.

 

Iveyboi said:

I don't agree that it would have sold 10M and saved JRPGs. Infinite Undiscovery was essentially the next-gen version of FF12 and nobody cared.

I loved FF12 to death and played 127 hours, beat Yiazmat and all optional bosses, etc, but I doubt it would have received the additional praise you describe

Infinite Undiscovery isn't as good as FFXII though. The battle system lacks deoth, the world scale is much smaller, and the voice acting and story arem't as realistic and mature. I think FFXII, as the latest mainline FF in a series that's the biggest JRPG series, would have attracted more attention and considerably more praise.

 

Zkuq said:

I liked the game for what it was, I just don't think it was quite a masterpiece. Just wanted to clear this out, I don't think the game was bad. I actually enjoyed it quite a lot.

Fair enough and my mistake. I actually like parts of FFXIII, mainly the art direction and graphics, but I found the gameplay and story to be medicore. With FFXII, there's hardly anything I dislike. It's not pefect, but the things I dislike come off as minor flaws and they're even corrected in the International version.