By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Galvanizer said:
Nem said:

I was never incorrect to begin with, and other people have come here and posted they have had similar experiences. So, surely it wasnt just me.

Maybe you enjoyed other aspects of the game so much you didnt realise it. I know know, but i do know theres no choice here but to agree to disagree.

My underlying point is that the grinding was a game design choice to make people get in battles more. The fact you need so much EXP to level up is good design, as it gives the player reason to use the Chaining system and both acquire rare drops and gain more EXP. You only found the grinding flawed because you found the battles dull and were in rush to get to the next story scene.

For example, in Fire Emblem there's a perma-death feature. If you lose a character, you have to restart the entire chapter again. That makes the game very tedious and frustrating. However, there's nothing wrong with that, as it's a game design choice to make a player feel more weight with their tactical decisions during gameplay. If one doesn't like this perema-detah feature, they should just admit FE isn't for them, rather than saying the gameplay is bad. In the same way, if you don't like the amount EXP needed to level up in FFXII, the game is simply not for you. The amount of EXP needed to level doesn't make the game design bad. It's just makes it different.


Ah... i see. Ok, then that makes sense. I interpreted that as an MMO mechanic that doesnt quite work on offline single player where from my point of view the point is to experience the advancement of the story, but you enjoyed it and didnt see it as a grind.

The perma death feature in fire emblem is terrible and i dislike it. Thankfully that was changed with Awakening. Its not the gameplay that is bad in that situation but the design. Of course, if you're good enough you can avoid those things. :)

I can agree with FFXII not beeing for me in the form its in. If they do hope they make an open world FF again, but with less grinding required to advance the main story. Its fine for side-quests as those are an option.