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Nem said:

I was never incorrect to begin with, and other people have come here and posted they have had similar experiences. So, surely it wasnt just me.

Maybe you enjoyed other aspects of the game so much you didnt realise it. I know know, but i do know theres no choice here but to agree to disagree.

My underlying point is that the grinding was a game design choice to make people get in battles more. The fact you need so much EXP to level up is good design, as it gives the player reason to use the Chaining system and both acquire rare drops and gain more EXP. You only found the grinding flawed because you found the battles dull and were in rush to get to the next story scene.

For example, in Fire Emblem there's a perma-death feature. If you lose a character, you have to restart the entire chapter again. That makes the game very tedious and frustrating. However, there's nothing wrong with that, as it's a game design choice to make a player feel more weight with their tactical decisions during gameplay. If one doesn't like this perema-detah feature, they should just admit FE isn't for them, rather than saying the gameplay is bad. In the same way, if you don't like the amount EXP needed to level up in FFXII, the game is simply not for you. The amount of EXP needed to level doesn't make the game design bad. It's just makes it different.