walsufnir said:
As you probably have close to zero knowledge on programming and low-hardware-stuff you don't know which is complicated or not. But either way, both have a special memory-architecture devs have to deal with. And by now I only heard of devs praising the PS4 which are developing PS4-games and not Xbone-games. Perhaps except Jonathan Blow, whose twitter-account is filled with ms-hate. But let's not discuss this further, time will tell us :) Easy, man :) |
It's pretty straightforward.
PS4 = 8GB fast GDDR5 RAM.
Xbox One = 8GB slow DDR3 RAM + fast 32mb ESRAM.
It doesn't take a genius to figure out that the ESRAM is there to try and fix the slow DDR3 RAM. You're right that I don't have programming knowledge or anything like that. So how far ESRAM goes to negate that issue I don't know. All I know is that the PS4 doesn't have that issue to begin with. I think its safe to say that the Xbox One's setup will never be equal to the PS4s in terms of RAM and bandwidth. To even come close to that they'll need to do more work. Xbox One is complicated when being compared to the PS4. If I remember correctly, developers prefer simple and familiar.







