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walsufnir said:
VGKing said:
walsufnir said:

ESRAM is not complicated to use. It is "common" since PS2.

But I also heard that PS4-toolchain is a little bit more mature but that's a rather old info and people told me also that MS is ahead in terms of drivers.

But yes, in this special case we can conclude from current gen given that MS has a tradition of building compilers, linkers, assemblers, Visual Studio, DirectX... And now it's their "homeland", x86. And there is no complete opposite when people are using a comparative.

Told you? lmfao. What are you trying to come off as some sort of insider? NIce try.

ESRAM is complicated when you realize that PS4 doesn't need it.

Just ask devs this question. Do they prefer PS4s ram setup or Xbox Ones?  99% will say PS4 as it is pretty straightforward.


Yes told me and I don't care if you believe me or not, this won't change anything.

As you probably have close to zero knowledge on programming and low-hardware-stuff you don't know which is complicated or not.

But either way, both have a special memory-architecture devs have to deal with. And by now I only heard of devs praising the PS4 which are developing PS4-games and not Xbone-games. Perhaps except Jonathan Blow, whose twitter-account is filled with ms-hate.

But let's not discuss this further, time will tell us :) Easy, man :)

It's pretty straightforward. 

PS4 = 8GB fast GDDR5 RAM.
Xbox One = 8GB slow DDR3 RAM + fast 32mb ESRAM.

It doesn't take a genius to figure out that the ESRAM is there to try and fix the slow DDR3 RAM. You're right that I don't have programming knowledge or anything like that. So how far ESRAM goes to negate that issue I don't know. All I know is that the PS4 doesn't have that issue to begin with. I think its safe to say that the Xbox One's setup will never be equal to the PS4s in terms of RAM and bandwidth. To even come close to that they'll need to do more work. Xbox One is complicated when being compared to the PS4. If I remember correctly, developers prefer simple and familiar.