theprof00 said:
I'm just asking how memory price could be prohibitive if it's free. That space requirement would only be a problem if you downloaded AAA games. On my vita right now, I have on the memory card, megaman x remake, corpse party, wipeout, get grind radio, final fantasy tactics wotl, tactics ogre, and virtue's last reward. That doesn't even take up the whole 8gb. Everything else I have on cartridge. My point is...the memory card prices are hardly an issue of low vita sales. It is far more likely that the problem is the cost of the system in general. In USA, it's more than 70$ more expensive than 3ds, and the 8gb card is 20$. That's just a huge amount. It's really as simple as that. When you can buy every single console on the market at a cheaper or equal price to the vita, is there really any question what the problem is? Even if the memory cards were free. It's the second most expensive console on the market. |
For me the thought of having cadridges on my handheld was redundant, and one of things that drew me to the Vita over the 3DS was its emphasis on digital downloads which I considered really important for a handheld in 2012. There was a point in the 3DS early days where it was not the king and the Vita was a serious contender. Knowing that the system I wanted would cost £320 (vita+32GB memory card), I decided to wait it out and see a price cut or inclusional of internal flash memory. In those internvening periods the Vita's sales dropped to very low despite having a decent software line up for launch window. A small thing like a weak launch snowballs into cancled projects, both exclusive and multiplatform (3DS+VITA). Would capcom and square may have been more supportive of the system if it sold well in its 2nd month. My suspicion is that memory cards scared many early adopters away.







