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Nem said:

 It rebukes nothing. You need to grind to lvl so you can advance in the story otherwise it become too difficult and you die. I played the game, i know that is the case. You can say whatever you want, it doesnt really make a difference. You have your opinion and i have mine.

And so you know, i didnt avoid fights in the game cause it wasnt worth it. I had to run around looking for fights or i wouldnt stand a chance. That is why the game is boring. Doing this in an online MMO makes sense cause its a temporary state for you to get to level cap (and you can chat to other people while doing it), in a single player, it does not.

Again, you're incorrect. You need to grind to be able to improve your stats and keep up with the more powerful enemies in the game. Story progression has nothing to do with it. Stop confusing game design with story. Grinding solely exists to keep you up with the high stats and abilities of enemies in later loactions of the game. It has nothing to do with story progression.

In essence, if you were grinding for the sole aim of trying to reach the next story scene, it's no wonder you found the game boring. You're grinding for reasons that are not even gameplay related. That's like me watching a DVD and then having to "grind" by continually having to pause the  movie every 10 minutes to do some else completely unrelated. Grinding in done for gameplay reasons (leveling and stat advancement), not for plot progression. If you're solely grinding just to be able to reach the next story scene then FFXII was never the game for you. As I said, the gfame isn't flawed, it just doesn't cater to your personal tastes.

 

Xenostar said:
Sorry but i accept 12 way more than 10, 10-2, or 13, FF were always open world, why fans accept the linear fests is beyond me.

I agree with you. I think the reason people started liking linear FF games (mainly FFX) is because they  began to start playing the series primarily for the story scenes rather than the gameplay. As such, the linearity didn't bother them as long as there was loads story scenes and loads of character development.

 

Kyuu said:

Although I respected that game, it screamed "MMO" it had neither weight nor charisma. The story was also mediocre and the cast of characters with the exception of Balthier isn't memorable.

I found the story to be very good. Well, the quality of the writing and dialogue was amazing. I also found the characters such as Vaan, Ashe, and Larsa to be very memorable. The quality of the story is all subjective, anyway.