| Nem said:
It rebukes nothing. You need to grind to lvl so you can advance in the story otherwise it become too difficult and you die. I played the game, i know that is the case. You can say whatever you want, it doesnt really make a difference. You have your opinion and i have mine. And so you know, i didnt avoid fights in the game cause it wasnt worth it. I had to run around looking for fights or i wouldnt stand a chance. That is why the game is boring. Doing this in an online MMO makes sense cause its a temporary state for you to get to level cap (and you can chat to other people while doing it), in a single player, it does not. |
If I have one criticism of this game this is it. In FF6 - 10-2, the normal gameplay and random battles and the leveling you got from them was always enough to continue the game and the story. FF7 helped as all characters leveled as you did, FF8 enemies level was determined on your parties level, things like this helped you you. In FF12, you went on the grind.
In 12, it was the first time in an FF game I was completely outmatched in a boss fight (I couldn't get around with clever tactics), the change was so sudden too. My first play through I made the mistake of trying to change party members all the time, level them all up thinking it would be okay. So instead of having 3 powerful ones, I had 6 mediocre ones. I had to go back and level 3 characters up a lot to continue. So now, whenever I play again, i pick 3 characters I will use and never change from those 3 unless I need to, they are the ones leveling up and my other 3 characters don't go above like level 12 or so. Then as soon as I can get the double XP accessory, I get it and attached it to everyone making sure I stay ahead of the enemies.
Hmm, pie.







