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Galvanizer said:
Nem said:
@galvanizer Wow... that made no sense. But i see its not worth arguing.

It only doesn't make sense becomes it effectively rebukes your claim that FFXII has too much grinding in order to progress with the story. Grinding exists in RPGs for leveling up and stat growth, not for acting as a bridge between story scenes. If there's too much grinding between cinematics for your liking, that isn't a flaw. It simply means you want less gameplay between cinematics. That's a subjective stance and merely a personal opinion. FFXII is not flawed just because it didn't cater to your specific demands.


It rebukes nothing. You need to grind to lvl so you can advance in the story otherwise it become too difficult and you die. I played the game, i know that is the case. You can say whatever you want, it doesnt really make a difference. You have your opinion and i have mine.

And so you know, i didnt avoid fights in the game cause it wasnt worth it. I had to run around looking for fights or i wouldnt stand a chance. That is why the game is boring. Doing this in an online MMO makes sense cause its a temporary state for you to get to level cap (and you can chat to other people while doing it), in a single player, it does not.