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jonathanalis said:
(again with crazy teories, to measure the hardware of wii U, heheh)

So, wii U have features that ps360 dont have. How we can measure it?
lets say that the total potencial is a rate for features times gflops,
and let consider 2 scenarios: 176 gflops and 352 gflops.

lets say that the features of ps360 are 1, so the total potencial could be 240*features = 240.
for wii U: [176*features to 352*features]
so, if we could associate a number to features, we could know how better wii U is from x360!

any guess?

The truth is, we don't know the facts of the shaders; therefore all we can do is speculate. All we know is that Wii U's GPU is definitely more powerful then either Xenos or RSX, and that's been stated numerous times by developers. How many more times is up in the air. While GFLOPS will give us an idea, we still need to know how everything works togethter. The eDRAM in the GPU is a much better solution for Wii U than the eDRAM was in the 360 because it's built on the same die, the 360 eDRAM lost its intended use rather quickly due to not having enough, as Shin'en states, and it has more than 3 times the amount. We know that it has OpenGL 4.X features, aka, "several generations ahead of PS360", so that will also help increase graphical potential.

 

By the way, some googling suggested that Xenos has 216 GFLOPS theoretical max. 

Locknuts said:

Just to clarify, I wasn't referring to you in my original post. I was actually referring to Jake_The_Fake1 and the numbers he was using. I probably should have quoted him. I think you and I are actually mostly in agreement.

Oh OK, yeah maybe you should have quoted him, I'm glad you and I are mostly in agreement! :)

curl-6 said:

Pretty much no system ever has its most graphically advanced games in its second year.

Well, technically Wii should have been easy to max out quickly considering how it was an enhanced Gamecube. I don't think Wii U will max out in graphics anytime soon since it's a completely different architecture than either Wii or PS360, so we'll need to wait a few years after the devs get a hang of it. Plus, I don't think many developers have been using features newer than PS360 GPU features all that much, so there's that which we can expect (if they don't intentionally ignore those features)