| jake_the_fake1 said:
Lets make a comparison relative to the top end PC GPUs (Used Nvida) to see were the consoles sit when using the raw numbers. PS3/360 ------------ 350GF* ----------- (7.77%) LVL 0.7 WiiU ----------------- 350GF ----------- (7.77%) LVL 0.7 X1 -------------------- 1,230GF -------- (27.33%) LVL 2.7 PS4 ------------------ 1840GF ---------- (40.88%) LVL 4 PC - AMD/Nvidia = 4300/4500GF - (100%) - LVL 10
Lets do it again without PC, and compare the other consoles relative to the PS4. PS3/360 ------------ 350GF* ----------- (19.02%) LVL 1.9 WiiU ----------------- 350GF ------------ (19.02%) LVL 1.9 X1 -------------------- 1,230GF --------- (66.85%) LVL 6.7 PS4 ------------------ 1840GF ----------- (100%) LVL 10 *This is the most realistic number I've been able to find, however, the PS3/360 has a much older GPU architecture with less features, DX9, so flop for flop the WiiU would be some what more capable bearing mind that it has a much newer architecture with increased features, DX10. |
Comparison with PS3 is meaningless in terms of GFLOPS since it uses Nvidia parts compared to everyone else, Nvidia performance per FLOPS = / = AMD/Ati performance per FLOPS. 360's Xenos is around 240 GFLOPS (@ 500mhz) with DX9 tech. Xenos alone for the most part outperforms the 400 GFLOPS RSX (@550 mhz) (Xenos has more advantages to RSX than RSX to Xenos), and Wii U is likely around 350 GFLOPS (@550mhz) like you have there with newer tech than both (DX 10.1/11 (reported to have some DX11 - like features), but GX2 doesn't exactly use DX, more like a custom OpenGL), so how would Wii U equal the same as PS360 exactly? Even at 176 GFLOPS (like apparently some people believe) it would still beat PS360 GPUs with efficiency alone even if it were by a smaller amount.
Yes, I noted your * remark, but you're keeping Wii U's GPU at the exact same level as PS360 when it most certainly isn't.







