badgenome said:
Yeah, and I can see why they have to do things differently than Sony or Nintendo because of that. If the whole service turned into XBLIG - a few gems hidden amongst a mountain of fart apps - it would be a catastrophe. It's just that lately there have been a whole lot of Kickstarters offering PS4/Vita/Wii U versions as stretch goals. The latest being Liege, whose developer will port it to PS4 and Vita (and I hear he's talking to Nintendo about the Wii U as well) if he can hit a mere $52k. I wonder if we have ever seen console games that were developed for $50k. That's pretty exciting stuff, and it feels like MS is way behind the curve on this. |
We'll see what happens. The majority of kickstarters fail. Hence one of the reasons why publishers exist.
I know a lot of people see Microsoft's requirement for publishers for Xbox LIVE Games as a bad thing, but I think it is intended in the best interest of the developer. Look at the landscape, and look at what software developers that existed in 1980 are still around today. Microsoft, IBM, Apple, Oracle, and Activision. Microsoft has seen a lot of development studios for both games and applications come and go. Most game publishing in the 1980's and even the 1990's was self-published. The majority of those companies failed or sold out to Activision or EA. A huge vaccum is created when an independent developer fails, it isn't quite the same if they go through a publisher because there is still an entity that exists that can act on behalf of the developers by providing updates and support.
Like I said we'll see what happens. If it's a boon for Sony it's a boon for them, but it could end up coming back to haunt them.
For Microsoft's part I think they just need to explain why a publisher is important to them.







