Adinnieken said:
Well, back several months ago Microsoft patented the feature. It may have even been as far back as last Winter. I can't remember exactly when. Microsoft has also hinted at the same feature, as a part of the benefits of the Cloud, since the announcement. With an Internet connected Xbox One, your profile is stored on the Cloud. In Windows terms, it's a roaming profile. There's still a local copy, but copies are maintained in both systems. As a part of your profile is a Kinect profile. Certainly your body shape, and facial features. Maybe your voice pattern as well, but that wasn't part of the original patent. There have been additional patents regarding voice patterns/identification, however so it could be included. |
Hmm ok I still have a hard time believing you won't have at least to input one time your gamertag.... cause just scaning you or your face and just then go through every single profile stored in the cloud with just that data as a referencial seems like something that would need a lot of time....... I'm a tech enthousiast and can understand most technical talk when it's laid out to me.... but I have no idea if that can be done efficiently (meaning it would take seconds for the XB to ID me and load data over the cloud)
crosscomparing raw shape data to milions of profiles how long would it take???
now maybe it goes like that....
-Kinect 2 scans
-checks against local profile (no match)
-prompts you to speak out your name
-then checks for your profile on the cloud and compare data to what it understood and scanned...
that would be more efficient and fast I suppose....
then again I might be completely underestimating the power of the cloud and stuff might be doable in couple seconds just of raw body/facial shape data...








