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Nem said:

 So, were off to compare it to strategy grid based games. Bravo! You admited you dont have a case.So many posters in this forum that just resort to trying to throw in a low blow instead of debating the topic, its amazing.

As for the grinding. grinding is the repetition of the same task over and over. Wether its random encounters or not doesnt make a difference. Its considered grinding when you have to do these if you want to progress in the main storyline.

Hey i told you why the game isnt popular. Wether you agree or believe is up to you. If you dont want to believe then dont, its perfectly fine to have different opinions. I know of more people that enjoy the game, but for me it didnt work.

Fire Emblem: Path of Radience is a SRPG, which is not that different to FFXII, which is a RPG that has elements of SRPGs and MMORPGs.

Also, your definition of grinding is wrong. Grinding is the act of constantly getting into battles so you can level up, acquire money, get rare item drops, etc. It has nothing to do with a desire for story progression.

 

MohammadBadir said:

honestly, I don't see it ever becoming the #1 RPG again anytime soon. the guys who made those #1 RPG games are making the Xenoblade series now, which, IMO, takes that title now.

Actually, Xenoblade was made by the same staff that made Xenogears and Chrono Cross.  Only a small amount of them worked on the FF series and the titles they worked on were FFIV, FFV, and FFVI.

 

Fayceless said:

You bring up Shakespeare in comparison to FF12?  If you knew anything of decent literature you would realize just how awful the story and narrative of FF12 are.  12 tried to be "mature" and "sophisticated" and it failed, hard.  Read a few books if you don't believe me.

I've read many books. However, I judge FFXII for its narrative as a video game. Games are not movies or novels, and they should take their own unique approach to narrative, even when the story is linear and non-branching. FFXII did an amazing job. The way the story is paced and constructed in conjuction with gameplay, is on par with the best stories of other mediums, including Shakespeare.

 

artur-fernand said:
As much as I love FFXII's gameplay, soundtrack and like most of the characters, the story is poorly told, yes. The pacing is weird, and it's confusing - not complex you see, but confusing.

As for the characters, I think Balthier and Basch are some of the best on the series. Fran and Ashe are okay, but Penelo is worthless. And Vaan's biggest flaw is being the protagonist, he's actually a good character. I don't know what they were thinking when they made him the protagonist. The story NEVER centers around him. If he was a secondary character, I don't think people would dislike him as much.

Vaan is probably the best written protagonist in the FF series. If it wasn't for him, I probably wouldn't like FFXII as much as I do today. When you find out the true purpose of his role, you'll appreciate his character and the script of FFXII much more.

 

Scoobes said:

 The script is the story, not how it was told, but I dare say the script would have been a lot better if Basch and Balthier were the main POV characters, or Ashe who is actually pivotal to the main plot. Everything seems to be told through Vaan, but that diminishes the important events that occur because Vaan is so far removed from most of the plot.

Vaan is easily the most uninspiring character in the game and was blatantly added in the game to be a typical androgynous male protagonist. A character for Japanese teens to relate to because that's what SE marketing found the demographic preffered. Vaan doesn't develop much as a character either over the course of the game. In fact, his actual influence and importance diminishes as the game goes on.

The use of Vaan as the token main character also meant that the other characters didn't get as much development time as they deserved with minimal interaction between party members (I actually can't remember Basch ever mentioning or talking to Fran). As it's his POV, nearly all the character development is seen through his eyes which is a shame because as I said above, he's too far removed from the plot for me to care.

I acknowledge the depth and complxity of the story, but it was told poorly. Having Vaan as the main character in FFXII was like adding Justin Bieber as the lead in Shawshank Redemption. Great story, but seen through the eyes of an uninspiring character far removed from the actual events.

Trust me, the script and the impact of the game wouldn't have been the same had anybody but Vaan been the POV to the story. Matsuno knew what he was doing when he chose Vaan to be the POV to this political tale. Also, Vaan is not far removed from the plot. In contrary, he's very deep rooted to it. He's the means by which the entire cast comes together.

As for character intercation, why pick on FFXII? Sure, Basch and Fran never had a conversation, but neither did Kimahri and Rikku in FFX. Heck, even Auron and Rikku didn't have a deep convo. FFX is guilty of weak charcater interaction just as much as FFXII is, yet people claim it was the last good FF story. Double standards, much?

 

weaveworld said:
I didn't like it as much as previous FF's. Though it still is a good game. To me the decline of FF started with XII, with XV coming as an action-rpg i think i'm done with supporting FF as a series.

For me, the last great FF was FFXII. Even FFXI was a success, despite being a MMORPG. It's FFXIII that really damaged the brand in both critical acclaim (first mainline FF to not get a Metascore over 90) and fanbase reception (has more haters than FFXII).