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Galvanizer said:

It was open world, had seamless battles, had a mature story, and also had fantastic voice acting. If it was first released this gen, it wold have saved JRPGs. It probably would have even sold over 10 million copies worldwide and surpassed FFVII sales. It's so unfortunate.

It's still my fave FF, though. I have hope for a FFXII HD Remaster for the PS4 and PS Vita. Hopefully, the game will then get the praise it deserves.

There's no problem with the open world, etc, it's just a shitty game.  I've tried replaying this game four times because I really wanted to like it.  There's a lot about the game to like.  The world itself, the graphics, etc.  The battle system was a joke though, and it's not based on having no control over your characters.  The battle system's gameplay was broken.

For as much as I've played into the game, the problem with the battle system is that there's no need to set your characters with anything but attack, there's also no reason to give characters bow and arrows, guns, etc.  No reason to use magic other than support spells because even when it's the enemies weakness, the damage is a joke and you'll just have to waste time standing around to regain MP.

Here is basically what happened at every boss battle I got to.  I cast blind with all my characters until it affected the boss.  Then everyone continued to attack.  If I needed to restore health, I'd personally choose the magic or items to use to restore the characters health. 

Another major problem with the game is t hat whenver you set a character to attack, the ATB filled then the character attacked, but then there was like this 5-10 second cooldown or something where a characters attack or skill could not start the ATB, even if you placed the next attack or skill into queue.  If the action goes off, a regular attack, you should be able to immediately set the next action to start, not go in queue for 5 -10 seconds then start the ATB.  One thing I noticed against enemies is that bosses, not counting the attack chains, would get their turns to attack or use magic three or four times before characters could go a second time, and this is without haste.  If not for blind working on every single boss, the game would end up being a massive grinder the likes I've ever seen, because protect didn't really help and it ended so quickly.

A good comparison and contrast for Final Fantasy 12 would be Final Fantasy 10-2.  Final Fantasy 12 has amazing story, world, music, and side quests, but the battle system is complete shit.  Final Fantasy 10-2 on the other hand has a good world, music, and side quests, but the story is complete shit.  The difference is that everything else can't make up for the shitty gameplay of FF12.  The battle system more than makes up for the issues with FF10-2.