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Nem said:
Hynad said:
Nem said:
 


I'm glad you liked it. i didnt think it was terrible like FFXIII but it was really boring. It needs a faster paced combat system. Oblivion paces faster than FFXII by far, and that is not very good, but at least it doesnt make you grind. Or you know... it can go back to turn based. Offline MMO just doesnt work for me. Its pointless.

So I guess you don't like Xenoblade much, eh?


I havent played it, but i know the combat is nothing like FFXII so your comment is a terrible atempt at a blindside that isnt there.

Stick to the topic. Dont try to lower the level.


It's actually quite similar to FF XII. A little more dynamic, but the comparison to XII's battle system is made quite often.

You should tone down that agressive temper of yours.  That last remark wasn't necessary. You lowered the level by yourself right before you clicked on "Submit". -__-

____________________

 

As for the OP: FF XII is in my series top 3. Right behind FF VI and IX.

But I still had some problems with the game:

- The battles weren't dynamic enough from a controller input point of view. Once your gambits were set, you touched the analog stick and barely anything else. 

- The randomness of the chests and barrels. It was tedious to go back and forth between zones (or even reloading your game) just to find that one rare item...

- The Zodiak spear was retardedly hidden. I would have been fine if they had given some clues as to which chest you had to leave unopened. But nope. I hate when you're required to follow a guide in order to get everything in a game. And sadly, more and more games today are like that.

- The summons were underwhelming for sure. They served next to no purpose except for this one time where you have to summon Belias to open the door to Giruvegan. Other than that... I summoned them just to watch their ultimate attacks animation. And of course, triggering some (most) of them was also tedious, as you had to be under certain consitions (like being under the Petrify status condition to activate Zodiark's)... They should have made all this straigtforward. But no, they went for tedious instead. -__-

-But my biggest gripe with the game is how the story under delivered. A lot of potential, with interesting characters, but there's hardly any interactions between them. No emotional build-up. You finish the game and hardly even care about any of them, except for Balthier. They should have included some romance. Fleshed out the Occurias a little better and made them more active in the story, or at least made their impact on the world of Ivalice a little more felt than it was in the game. Because all we had about them was Venat and that one scene with them talking with Ashe... A lot of wasted potential.

Overall though, it's an addictive game because of it's battle system and how great the exploration is. I wish Ito had an other shot at directing an other main entry in the series, to see how the gambit system could evolve from XII.