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Mnementh said:

I agree, most likely the extra-effort (and therefore time and money) wasn't worth the result. As I said, a game like nano Assault doesn't utilize the CPU much, so there probably was no reason to do much.

Of all the games currently released or developed probably Pikmin 3 and X make the most use of the hardware, but in different areas. X will need every bit of main memory to reduce visible loading, while Pikmin will utilize the CPU a lot to coordinate all the Pikmin and the enemies. Pikmin needs the CPU much more, that's why I assume they will have used the DSP for the sound.


Oh, I missed your post :D, thanks for the answer !