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curl-6 said:
orniletter said:
curl-6 said:
 

This confuses me too; the whole point of the audio DSP is to take a load off the CPU, right? Maybe they didn't need it for Nano Assault cos the CPU still had plenty of room to spare.

That is the most likely scenario ! They are probably using a souped up Wii engine for their games and they  (as you said ) weren´t restricted or "forced" to change anything...did the Wii use a DSP? I can´t for the life of me remeber if it did !

Yes, Wii used a DSP for audio, as did the Gamecube.

A word on engines; Shin'en's games have run on the same engine since Nanostray 2... on the DS.

Yep, you read that right.

Nano Assault's not running on a Wii engine, it's running on a DS engine.


Holy...that is impressive :D !

@DSP info: Thanks for the answer