curl-6 said:
orniletter said:
curl-6 said:
This confuses me too; the whole point of the audio DSP is to take a load off the CPU, right? Maybe they didn't need it for Nano Assault cos the CPU still had plenty of room to spare.
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That is the most likely scenario ! They are probably using a souped up Wii engine for their games and they (as you said ) weren´t restricted or "forced" to change anything...did the Wii use a DSP? I can´t for the life of me remeber if it did !
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Yes, Wii used a DSP for audio, as did the Gamecube.
A word on engines; Shin'en's games have run on the same engine since Nanostray 2... on the DS.
Yep, you read that right.
Nano Assault's not running on a Wii engine, it's running on a DS engine.
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Holy...that is impressive :D !
@DSP info: Thanks for the answer