curl-6 said:
I think it's that Nano Assault Neo was a very simple game, and Shin'en have a habit of being as economical as possible with resources, due to their roots developing on systems like the GBA and DS, and Wiiware's 40MB file limit. They had a game that they wanted to make, and they only needed a fraction of the system's power to achieve it. |
They probably were playing it safe considering their past, and the fact that only the main CPU core was doing most of the work, and who knows how fully were they using the main CPU core. But I'm sure that their next game would finally get them to tap further into the hardware. They seem to understand it, but Nano Assault just wasn't their showcase of proving that they fully understand it. It's good to get tidbits from them though, getting info from them is great since most developers either keep quiet, or have nothing good to say. :)







