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Well for one thing, "jrpg" is far too generic a term. Take Falcom for example. Their games predate much of what set the standard for what is today considered the "jrpg" style, meaning Final Fantasy and Dragon Quest. Falcom games by and large don't play like those games, never have. Their games are their own thing, whether we're talking about the Dragonslayer series, or the Y's series, etc. Those are Japanese made games, but they certainly don't seem like "jrpgs" that people consider now. On the same token, what about a series like Fire Emblem, or it's spiritual sister series from Treasure, Shining Force? Those games don't quite play like traditional rpgs or strategy games.

The point being that even from Japan, you've got different flavors. There aren't merely "western rpgs" and "Japanese rpgs". So if a Japanese developer made a Skyrim type game? I don't know. But I don't think it should be considered a "jrpg" just because it's made in Japan. To me, these days, "jrpg" refers to games like the Tales series, stuff that is highly anime influenced, stuff that is "very Japanese". Not all Japan-made rpgs have that look or feel or gameplay to them.