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kowenicki said:
mibuokami said:
bananaking21 said:
it seems like the matter is simply about time. they dont have enough time to finish the game before submitting it and shipping it, so they are using the online store and day one DLC to earn some extra time and finish the game. no big deal really

They're shipping an unfinished product and using day 1 'patch' as a work around fix. While it is true that as a Xbox One consumer this is not a huge inconvenience, it sets an worrying precendent.

a worrying precedent that was already set in over 90% of games this gen on 360/ps3.

When was the last time you loaded a disk and didnt get a patch request?

and why exactly is it worrying?

 

In just about every case of those 90% of games, you are not required to download the patch to actually get into the game and play it, they're generally bug fix or tweak afterall, in fact I can't think of any day 1 mandatory patch for a PS3/360 game unless its an online only multiplayer game.

And as for what exactly I'm worrying about, this looks like a case of suits pushing a game out of the door before the developer was ready, why else would a shipped product absolutely not work at all unless a day 1 'dlc' is downloaded for things like tracks and cars?

I certainly don't want other publisher following this example and impliment this as a work around for meeting deadline.

Imagine if the next Halo is running behind schedule... not to worry! Just ship the product and patch the ending to the sinlge player as a day 1 dlc!