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VXIII said:

Some good points.

Imo people are overestimating the strategic factore in turn-based battle systems. most of the time the player would just use the most powerful attack available. However, there is no reason not to merge that into an action RPG, you get a dynamic battle system in addition to the command list which cam be used to plan your next moves.

Seems you haven't played old cRPGs like Baldur's Gate and Planscape: Torment. Life is really cheap there if you don't know how to use your characters in proper fashion - and that in most cases really does not mean using most powerful attack available. Strategy is everything there.