VXIII said:
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Ditto. WRPGs tend to offer so many character creation options, and they affect gameplay only and never the story. It's like you have a giant sandbox, and it takes you two minutes to figure out that all that's in the sandbox is sand.
Still, not all WRPGs use active time. XCOM uses a turn-based strategy that's actually almost identical to Level 5's Jeanne D'ark.