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NightDragon83 said:

Actually Super Mario World was one of the best looking games of its day on consoles.  It didn't look like a game that was capable on last-gen consoles when it came out, thats for sure.  Nor did Super Mario 64, or Rogue Squadron II or Melee.  All the other games you mentioned look like Wii games in HD, with the exception of Bayonetta, which looks exactly like a PS360 game.


No offense then, but you really seem to need a better understanding of how 3D graphics work in that case.

DKC could not have been done on Wii hardware. DKCR was literally pushing that hardware to it's limit. Retro said as much. They said it used many times the amount of polygons onscreen than Metroid Prime 3 did. The new DKC surpasses what that game did by quite a bit. Some people seem to have a real issue with telling the differnce between similar or the SAME art style used, and actually looking exactly the same, in terms of graphical fidelity.

When you look at DKCR and Tropical Freeze, beyond the imediately apparent fur effects, you also see a lot more advanced graphical features Wii hardware could in no way have run, such as shaders, more dynamic lighting (even in the fur), a lot more polygons per model, much more detailed textures. And that isn't simply "being in HD". High Definition refers to screen resolution. It has nothing whatsoever to do with polygon count, lighting, shading, advanced texture mapping, etc.

Looking at games like Wonderful 101 and Pikmin 3, they do NOT look like graphics that could have been done on Wii. Not even close. And then to say something like "X" or Mario Kart 8 looks like "HD Wii games". Yeah........I just don't see it.