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Maybe I'm just old, and remember what it was like for Zelda games to be hard, but I think that the Water Temple in OoT is the best part of the game outside of the Forest Temple, and that one wins out solely on atmosphere in my mind. To me, this BS about collecting bugs and crap like that takes away from the Zelda experience and makes more like Banjo-Kazooie.

It's a damn shame that Nintendo hasn't realized that a lot of people don't want that in their Zelda games (say, Japan) and that they are proud of themselves when they make a massive game that is mostly filler and forsake a noticable portion of the challenge to do it. Now you don't spend 2 hours trying to figure out complex puzzles, you spend it killing BUGS for god's sake. They obviously didn't kill the puzzle aspect (thank god), but they sure have diminished it by adding filler.

Seriously, I wouldn't have given TP a score in the 9 range either, so I back Gamespot's rating. Nintendo could have made that game half as long and it would have been twice as enjoyable.

Anyway, water levels can go either way.  Some are great, like OoT's Water Temple, others suck horribly like in TMNT for the NES.  Most are somewhere in-between, like the water stages in SMB.



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