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Nem said:
Revenue and profit arent the same thing.

To quote Tim Sweeny:

"The most profitable game we've ever made, in terms of man years invested versus revenue, is actually Infinity Blade. It's more profitable than Gears of War."

http://toucharcade.com/2012/06/27/infinity-blade-is-epics-most-profitable-game-ever/

Which actually makes sense, since dev team wasn't really "huge" but on the other hand the revenue actually was.