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JayWood2010 said:
SvennoJ said:
JayWood2010 said:

Nah just don't call it unbiased. You review from a hardcore singleplayer perspective, that's not unbiased.
But I haven't been following the unbiased review series I admit, not sure what it is all about. I just think 7.5 for co-op is a bit low since it's the best shared screen 2D platformer co-op we have played so far. The first one after LBP that stayed consistently fun and that we could complete all the way in co-op.


Perfectly reasonably and understandable :)

I would have given multiplayer a higher score if it wasnt for no online multiplayer.  I see that as inexcusable in 2012 and i had to take points away from it because of that.  

They could have added that indeed. It wouldn't be for me, the difference between playing LBP locally with the same friends and online was huge. Uncontrollable laughter with local co-op, to just a chuckle now and then online.

I wonder why Nintendo is against difficulty levels. A harder difficulty that makes mario jump a little less high, less far, removes a couple of platforms, makes them smaller, or speeds up the game. That would add to the replayability too.

I hope Rayman Legends tops the co-op experience, release that already :)