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I've heard rumors that Microsoft might upgrade the RAM in the Xbox One just before release.

I think the issue here is that IF the PS4 can do 60 FPS in comparison to 30 FPS on the Xbox; well what is there to suggest multiplatform developers will make a PS4 version running at 60 FPS and an Xbox version at 30 FPS?

Why not just make a single 30 FPS game and release that same version for each console. I can see first party studios utilizing the hardware more effectively, yet I doubt third parties will have much need; will it be detrimental to their sales? Maybe, maybe not.