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Maybe so, but I don't see that as a problem. The priority should be on game design, not on pushing the graphical capabilities of the hardware.

We've got to drop this collective delusion that high-powered hardware and supercharged graphics are somehow cutting edge in video game design. Developers made masterworks in the 1980s and 1990s with far less.

I don't care if I can see my reflection on my sports car; I don't care if the game can process 1,001 goblins with visible scars and blemishes; I don't care if I can discern a sailboat five nautical miles in the distance. I just want a game that's fun to play with an interesting, coherent art style, and tight, responsive controls. That's it.