DevilRising said:
The way they do it is fine, because people who aren't super-great at games can, with effort, still make it through the main game, but for more advanced/experience players, there are harder things like getting all the coins, completing Special World, doing the challenge mode, etc. I've personally never subscribed to the notion some gamers seem to have that "harder = better", and have never enjoyed games being hard JUST to be hard. Beyond that, developers aren't obligated to make a game, especially one with such a universal appeal as Mario, balls hard just to try and appeal to a vocal minority of so-called "hardcore" players. |
How about the same level of difficulty as the Nes Mario games? I never said to make them extremely hard for hardcore only, but at least with some challenge. If experienced players can only have fun by collecting coins or the last levels, then there should be an option to skip the first 7 worlds, I really don't see the point and the game feels more like a homework. Why should we play it for several couple of hours to start having fun till the end?
I would like to know if Mario games nowadays are really memorable? Will kids of today remember fondly the Mario Wii and DS games as we did with the Nes and Snes games? We'll have to wait and see but I don't really think so. And I think a lot has to do with the difficulty, even if the games are easier I know a lot of casual players and kids that lose interest halfway, or finish it and never play it again.
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