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spurgeonryan said:
pbroy said:
That wall of text was hard to read.


Have you ever read a review before?


His thoughts are everywhere. Needs to combine common thoughts into their own paragraphs. Looks like he broke it down.

Example:

Donkey Kong Country Returns 3D starts off with a volcano eruption which awakens the Tiki Tak Tribe.  These are new enemies unlike the Kremlins that Rare had made popular back in 1994.  The new enemies hypnotize animals to fight for them and steal all of DK and Diddy Kong’s bananas in the process.  Somehow DK is immune to being hypnotized and decides to go for revenge on the Tiki Tak Tribe.

First paragraph  would be general summary of game. This one talks about the games orgins. Then jumps into new enemies.

  Donkey Kong revolves around four mechanics.  Rolls, jump, blow, and ground & pound.  Ground & pound can be used to shatter the ground below you, blow is used to blow flowers, fans, etc, and roll & jump can be combined for a lengthy jump that the more core gamers will become accustomed to.  The controls are tight, fluid, and asks for some great precision throughout the game.  Especially on some of the harder maps.  And there is a lot of these. I will say that before the game starts it asks for you two chose between two different modes.  Original or New.  Original offers two hearts while new offers three.  I played on original as I wanted the more challenging mode.  The superb map design is really what makes this game what it is.  You may be riding on whale while pirates are shooting at you, running through an open sunset while a volcanic eruption is behind you, or swinging through vines in a jungle landing on platforms that shatter below your feet.  Diddy Kong also aids you in your journey and has a few custom abilities his self which I will mostly explain in the multiplayer section.  In the single player he rides on DK’s back and uses his jetpack to help you time your jumps a little more precisely, or making it that extra inch for a long jump. 

This paragraph talks about gameplay. Then throws in a little about maps and Diddy Kong. Should have made it all about gameplay and made another paragraph about Diddy Kong and another pargraph about maps.

There is also a wide array of enemies.  Tiki Taks, chickens, jumping balls of fire, and much more.  It seems they introduce you to a few new types of enemies in each world.  Bosses at the end of each world also will have you in for a treat as each one needs to be defeated differently.  And with eight worlds ranging from a beach, jungle, volcano, factory, and more you will never feel as if the game is being repetitive.  You can also collect the KONG letters for an added dimension of the game but you never feel like you have to go out of your way for them for the game to be difficult either.  They do unlock a secret world at the end of the game making for a 9
th world to continue this great game. 

This one talks about enemies. The First paragaph parts about enemies should be down here too. Then talks about the worlds and collecting letters. Should have put those last two thoughts in with other paragraphs.

 There is also maps that include a rail cart which gave me more difficulty than any other type of map due to the trial and error type of gameplay that these add.  They are still a joy but they tend to be a lot of things that pop out of nowhere leading to your death for you to have to restart.  Just note that you need to jump there next time.  Also the levels with a barrel rocket probably was my least favorite levels.  They also add enjoyment but they didn’t seem to hold up compared to the rest of the game.  A fan favorite Rambi the rhino also makes a return in this game in a few levels.  This definitely will take the old-school fans on a nostalgic ride.  It would have been nice if they also would have added a few other of the old group back such as Winky the Frog or Sqauwks the parrot (who was in the game as a non-playable character). 

Then you have more map talk here and talk about characters. That could have been split.

In general the game is an overall great game thanks to the brilliant level design, great character design, and tight controls.  It could fix a few things here and there but nothing that hinders the game from being great either.

Final statement is good.. :D

Thanks spurge, you just made me a dick for critiquing his review.







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