I love how "traditional" gamers think they are traditional gamers...... I've been gaming since Atari and commodore heck even had an MO5.... so I think I'm pretty traditional..... but I'm all for innovation and casual and a broader spectrum of entertainment on my gaming rig.... they are not mutually exclusive..... and actually allows me to share my hobby with more people than ever before....
it never has been that easy for gamers to make acceptable the console in the main entertainment spot of the household... parents, wives have a way better perception of gaming console because companies like Nintendo, sony and MS changed the basic use of a console.... Wii made it fun for casuals and older people, Sony made it a great DVD (with PS2) and BR player and Netflix box with PS3.... MS tried new stuff for younger kids to play with and casual as well as entertainment apps that appeal to other crowds than just gamers and therefore makes it a central piece in an entertainment set up not just for gamers....
that being said on the DRM issue I think we didn't have the full story and it was probably not as clear cut as people put it.... because when you really think about it if it was really that negative and the sharing plan was really a scam (you can't just say that plan was BS just because you don't see how it could have worked, that's pure conjecture with absolutely no solid ground) I don't see how MS was planning to make it appealing to customers at launch....
it'd be like openly saying I'll rent you a car but without the wheels and they are custom made so you can only buy them through me..... there is no way that it was the plan, it doesn't make commercial sense with or without the public backlash.... so yeah I'm dead convinced their was more to it than what we know now that would have been incentive for us to accept the DRM plan....








