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JayWood2010 said:
Einsam_Delphin said:
JayWood2010 said:
Einsam_Delphin said:


However, if the levels are built around this floatyness (which they are, as who builds a level without taking the player character into consideration lol) then it shouldn't be an issue. It seems to me like you're knocking LBP just because it plays differently. This is edvident by how you're posting a video of Rayman instead of an instance of LBP's floatyness being problematic. I don't think it's fair to say LBP isn't as good for not controlling the same as your prefered platformer. It'd be like me saying Sonic is better than Mario because it's more fast paced. That may be why I like Sonic better, but that doesn't make him better overall.


You are right that it is built around the floaty nature of the game.  I think LBP2 was a huge improvement over the first with the added gun they had in the game ( It has been a long time since i have played the game) and the bounce pads.  Im not trying to knock on the game.  I use to have it in my top 10 favorite games of the generation.  It just isnt built around on percision and a lot of people has said things about it's floaty physics.  If it wants to be considered as one of the best platformers then i think it needs to improve.  On the plus side though it created a whole new genre in "Play, Create, Share".  So in a way it already represents a different genre and is in the top of it's class.


Well it's been a while since I played LBP (shame on me!), but I don't remember ever complaining about it's precision or floatyness. What are those things people have said about it?