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Halving the RAM, like it did with the first XB compared to the first planned features, can get in troubles devs with games already beyond the first stages of development, we can see it in a smaller degree in Morrowind, that has a single outdoors world, but with dynamic loading with a fairly short radius, in the PC version you can extend visibility, but you'll see furthest creatures stay frozen (even in mid-air) until you get closer, while indoor spaces, buildings, caves, dungeons, etc, are separated levels without continuity with the outdoors, and you can see it on a larger degree in Thief III, where levels smaller than the biggest ones that Thief I and II could manage in their entirety need to be split in two or more parts with loading areas artificially separing them. But increasing the RAM shouldn't give any problem, games already in advanced stages of development won't fully use the RAM available exceeding the initially planned amount, but that's all.
Possible problems won't affect devs, but only the console's builder, higher costs, need for larger supplies, possibly having to retrofit units already built, higher heat production, need for more powerful cooling.

These rumours, though, could also be a trap for Sony, to make it follow suit, increasing PS4's costs.



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