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The semi-open level design looks awesome. For me, two of the draw-backs of KZ3 were the sudden vehicle combat sections and the way there was very little room for tactics in combat. Still a very good game but it looks like KZ:SF improves upon the second quibble tremendously. Also, of course, getting rid of the side-kick is a thumbs-up move.

One of the main reasons I like open shooters like Fallout or Borderlands is that you can handle fights in different ways. This looks like it follows that path somewhat.

Not sure about the OWL, looks really powerful. I hope it's balanced well. Melee kills are still bad-ass and that new gun looks flat-out vicious. I LOVED the ISA rifle in KZ3, too.

I wanna plaaay. Probably the game I'm looking forward to the most.