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RolStoppable said:
So I read through all that and your shocking conclusion is that "new experience" equates "better graphics".

But maybe you aren't that far off the truth, if we consider a "new experience" a new experience instead of a straightforward evolution. The Wii U is in need of new experiences, because it has an expensive controller; that one has to be good for something, if it costs so much. Evolutionary games can sell consoles too (like Super Mario World which you wrongly categorized as new experience), provided the console doesn't cost an arm and a leg.

There is nothing wrong with more of the same for a reasonable price, but unfortunately the Wii U has this Gamepad that drives up the costs of the hardware. Now the console absolutely needs new experiences, because otherwise the value proposition is totally off. Potential consumers see a whole lot of evolutionary games on the Wii U and can only wonder why the console had to come with this Gamepad when it's never going to be used for much anyway. So what happens? Consumers will wait until Nintendo eats the costs of the Gamepad instead of passing them down to the consumer. Same thing that happened to the stereoscopic 3D on the 3DS. The handheld only started to sell when consumers had to pay only for a DS with better graphics, not the fancy 3D.

$/€250 with a game included, that's when the Wii U could sell at a consistently acceptable rate, not any sooner. That's the best you can hope for. What a terrible system.

I did not focus on better graphics. I specifically stated Wii did that new experience with motion and wii sports. Obviously not a graphical king. However N64 did it with SM64 and its superb 3D world... sorta based on graphics.

My point is it has to be something immediately acknolwedged as "new" or more advanced. Graphics is one way, sure, but its not the only way and certainly not the way Nintendo typically does it nor the way I want them to do it.

I argued SMW was a new experience as it added a completely different / new take on the Mario IP that clearly did not exist on NES. NSMU definitely does not do that. Its a minor upgrade to NSMBWii. SM3DW might do that when you consider its the first 3D mario to have real coop play; something easily protrayed in a commercial. But not something that utilizes the gamepad in any significant manner.

I do agree with your gamepad issue. While I love the gamepad for its off-tv experience alone, at this point there is no software that defines why its a must-have feature. Again, unlike Wii Sports. Nintendo could avoid that cost scenario you state if they can put out that game. However, I'm not even sure what it would be. I thought maybe Pikmin3 would be it as strategy games could really utilize the touch screen, but it would be better served with dual gamepad play and a larger RTS IP like Command & Conquer or similar.

But yes, without that game Wii U does need something else to prove its value. At this time its like to be a price cut next.