Mr Khan said:
HoloDust said:
Yes, it would. This explains it best:
"If the Wii U was immensely popular we would probably put more focus into seeing how we could mitigate this, because it is a technical problem," Bach said. "It is a technical problem at its core because the Frostbite engine is not designed to run on that hardware, and the hardware is quite different from the next-gen consoles and the previous gen consoles." But the Wii U is at least as powerful as current generation consoles and Frostbite 3 is designed to be scalable - we'll see current-gen versions of Battlefield 4, for example. With Frostbite 2 appearing to work on Wii U fine, does the argument about having technical difficulties really still stand up? "From our perspective it's not as powerful as it should be to be able to run a Battlefield game," Bach responded. "Straight out of the box, as in Frostbite 3, it doesn't run that well on the Wii U, which means it takes a lot of time and energy from us that would then take from something else."
http://www.eurogamer.net/articles/2013-06-26-ea-and-nintendo-the-collapse-of-the-unprecedented-relationship It wouldn't even need to be as powerful as XOne, I think even half of that would be sufficient for much better support (4850/5750 level GPU), no matter the user base (and no, WiiU is not 1/2x XOne, no matter what some silly individuals here are blindly believing).
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lol, taking anything EA says at face value.
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Yeah, I know, why should I believe some DICE guy and his perfectly reasonable explanation on how tech and user base affect their business decisions?
In fact, it is much more plausible that all major 3rd parties (except for that treacherous Ubisoft) are in secret "I hate Nintendo" club, and that WiiU's being underpowered for 8th gen console, making ports difficult, has absolutely nothing to do with it.
/sarcasm