Adinnieken on 09 July 2013
| DM235 said: http://www.wired.com/gadgetlab/2013/05/xbox-one-development-photos/#slideid-138498 Based on those photos, the RAM is soldered onto the motherboard (as expected for a console). A RAM upgrade would require higher density memory chips to be used during assembly. 12 GB would be an odd configuration, but 16 GB would be overkill / too expensive. Although it is possible to do it, I don't think it would be worthwhile. As someone already mentioned, they would be better off looking at reducing the footprint of the OS. If they can get it down to 1 GB like Sony, they would have essentially leveled the playing field. As a wild guess, I would assume that they would want to reserve the extra memory for Kinect functionality (to store precomputed values for it to compare against, instead of loading the CPU). A possible solution to this would be to have 2 development modes - one for Kinect and one for non-Kinect. Again, this is a wild speculation, but either way I think the better solution is to spend more engineering to free up existing RAM as opposed to spending more money on each console. Although if you start to think 10 years ahead, 12 GB of RAM may not be such a bad idea. |
Depends. If the memory is separated into banks, you could have a bank of two 2x1GB memory ICs (4GB), then two 2x2GB memory ICs (8GB).







