By using this site, you agree to our Privacy Policy and our Terms of Use. Close
JEMC said:

@Lafiel: There are so many types of AA that I'm completely lost, I don't know what does each one do.

FSAA (full scene anti aliasing) is the most basic form of AA, but also the most power hungry and with the best results, as it just renders the whole game at a higher res and then downsamples it

all other AA methods use complex algorithms and/or scene analyzation tools to determine where anti-aliasing has to be applied to lessen the burden on the GPU, while(ideally) having the same results as with FSAA