Otakumegane said:
Nintendo's the challenger this time round, no longer the reigning champ. |
Oh talking more about smartphone and tablet gaming. Okay, well Nintendo clearly can't have a monopoly on that if you want to group them together. I'd still like to see the profit margins or success stories for apps/developers for Android and iOS. I highly doubt that a smartphone game (lets take Angry Birds for an example) can make more profit than a highly successful 3DS game (say Animal Crossing) which will probably sell in the 10-15m at 34.99 per copy (a vast majority of sales). So Angry Birds has a shitload of downloads but I'm going to assume that at least 85% of those downloads were free ad ridden copies. So Angry Birds "sells" hundreds of millions of copies but they are mainly making money off ads they run on free versions and the copies they do sell are usually for .99. Rovio has "sold" more copies of games than any other game can compete with but did they make that much money? Sure they made a ton at first (compared to what they were used to) but if you search back a few weeks/months ago there were numerous articles of them laying off and closing a lot of their studios (excess studios if you ask me). So the greatest success story for apps is actually quite a sad one if you ask me. This is a little off topic probably but I just wanted to clarify where the best and most successful game developers reside. They reside on dedicated hand held machines.







