By using this site, you agree to our Privacy Policy and our Terms of Use. Close

#1: Ditch the entire Gamepad idea - or conversely, made the gamepad a true Nintendo (Android-based) tablet that could be taken anywhere and do all tablet-esque things but this wouldn't be playing to Nintendo's strengths to the former is better.

#2: Improve the Wiimote/Nunchuk so no calibration is needed (possibly with camera in sensor bar) and more imputs so no pro controller is ever required. Possible a small touch screen/pad on either or both for increased input options without sacrificing comfort/ease of use. Also cut the cord for free movement for Just Dance, etc.

#3: Make the system more powerful but not overly. It doesn't have to better or even match MS/Sony's but close enough to benefit from ports of all their 3rd party titles without undue (that it, immediately apparent) quality reduction.

#4: Launch with a game that looks better than anything on MS/360 along with a new Wii Sport-esque type game. For example a realistic style Zelda or Metroid (or Starfox heck) or at least Skyward Sword with truly impressive visuals. Something to make even core gamers take notice that this is definitely not the Wii running these games (or even 360/PS3).

#5: Maintain the family friend / active gaming image of Wii but take it further than Wii/Kinect did. Make it fresh. Nintendo is now fighting tablets for casual gamers, so it needs to utilize Nintendo's strengths in areas tablets can not compete.

#6: One model, with more than 32gb (what the f--- is that? Some phones come with more...) for $299 in 2011 (2012 was way too late, they let Wii's brand dry up completely by that point)

#7: Clarify name. Wii 2 or Super Wii, or New Wii or Wii Next or any such thing that is clearly a new system and implies a step up from the previous Wii.

#8: Greatly improved online experience (even if it's charged for).

#9: Make some features required (IE: All games must allow for (some appropriate) IR/motion controls AND playing without motion controls. Online required to some degree.)

#10: Allow games (or some portion of) to be downloaded onto your mobile device or have corresponding apps that enhance / continue the main game. Much of Nintendo's audience is using mobile so utilize that to your advantage. At the very least allow off-tv play via 3DS (with dual analog) which would be fully possible if all games required non-motion controls (see #9).

This would have been a much better way for Nintendo to appease both the core and more casual fans as well as 3rd parties and stay true to what they bring to the industry.