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S.T.A.G.E. said:


They were forced to change the policy. If you listened to what Yusuf has said, in his representation of MS he downplayed the hardcore backlash, but its the casuals they were waitning for; however, the issues with the Xbone seeped into the wider media outlets and people were saying that Gamestop put a cap on Xbone preorders. Yes, i would say all things considered, if they didnt change their ways this could've been a console with potentially very low sales in comparison and Microsoft does not want a console in the industry that cannot tear a hole in Sonys marketshare. MS was forced to listen before their product tanked and they did it quickly even though they lied that it wasnt a quick fix. Look up Angry Joe, whom confronted Major Nelson and asked him and got grilled for even trying when he knew DRM only needs a software fix. Of course he "doesn't know what hes talking about". Yet a week after he says it, it happens. Not a quick fix my ass.

Yes, we all know they were forced to change. MS did not just have an honest change of heart and completely scrapped their entire policy and intentions just because Ballmer had some weird dream or something. They changed because of what retailers were telling them about interest in their console and they knew with Sony leaving DRM up to 3rd party companies, it made no sense for them to force it. But you said they never listen until they are on the brink of failure. Xbox One was not on the brink of failure and yet they changed.

S.T.A.G.E. said:

As for your second response, watch this interview below. Jack Tretton and Sony have always left the Eyetoy as a choice since they started the camera motion control trend. I played the Eyetoy when I was younger at a friends house some of the time. I think what you're babbling on about is a marketing issue. I don't believe Sony saw motion controls as a major thing even and wanted people to check it out for themselves but the problem there is they did it with a little marketing as possible. They focus too much on the core experience. Same experience that the Kinect gave, just a gen before. That an he came off as one of the most personable executive ever in a videogame company, which has been known for a while. He's the polar opposite of Kaz. It was very nice of him to go to IGN and have that interview.

http://www.youtube.com/watch?v=Pn5AraH6wAQ

I don't need to watch any interview. I am aware Sony never put a huge emphasis on the Eyetoy. They didn't because it was not something that took off. Had it taken off, they'd of emphasized it more. You're rambling and getting off point. My reply was laughing at you implying Sony started some camera motion control trend. Again, if they started a trend, then why was it 7 years later before someone else tried camera motion controls? Why did their own Eyetoy only see like 24 games designed for it in over 5 years? Meanwhile there are already over 110 games that require the Kinect. The only trend that matters here is Nintendo and the motion control trend. Sony didn't start anything.