By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Kresnik said:


But that's where the Kutaragi point comes in, Pie.  Kutaragi designed the (still!) two highest selling home consoles ever.  And he completely & utterly ballsed up the PS3 beyond belief.  Was the reaction supposed to be - "but hey, he did some stuff right in the past, let's just let this one slide eh?".  Like I said; past success isn't a measure that someone is the right person for a job in the present.  The thing that bothers me most about Iwata, personally, is this:

1) Wii has a games drought after launch.  "But it won't happen again" says Iwata, before the launch of the 3DS.

2) 3DS has a games drought after launch.  "But it won't happen again" says Iwata, before the launch of the Wii-U.

3) Wii-U has a games drought after launch.  See where I'm going with this?

I'm sure there are multiple reasons at play for why this occurred.  But I just find it pretty unexcusable by the third take.  And the point I'm trying to make with this being - why is this still happening?  Why are we waiting until the holidays for Wii-U to become a competitive console?  What happened since 2011 when Wii developed dried up?

I'm not saying Iwata can't turn this around.  In fact, I believe he can - and in the post you quoted I said that I don't have any strong feelings about whether he stays or goes, because I don't.  But I don't think "because he made the Wii & DS" is a good enough reason for why we should look the other way.


Problem is what is a good indicator is looking at the situation, Iwata has shown he can deal with those situations which is the same as the one now looking at track record in those situations gives a fair indicator, this isn't like Ken Kuturagi who designed PS1 and PS2 then was thrown into situations he'd never been in with the PSP and PS3.