By using this site, you agree to our Privacy Policy and our Terms of Use. Close
pezus said:
JayWood2010 said:
pezus said:
JayWood2010 said:

Well it is running off Valve's Source Engine so i don't know if that engine is capable of good destructability.  It is pretty impressive for what they have achieved with such an old engine though.

The Source engine is known for having good physics (try Garry's Mod). Maybe not destruction per se, but they could at least implement some physics.


I doubt it would turn out well to be honest.  Respawn is a small team so they will have to work small this time around.  If TitanFall does well though the next TitanFall will have a better chance of using a more powerful engine.  MSFT and EA will prob push ads a lot for this game so I think it will turn out to be a success.

It really shouldn't take any effort to implement some physics into the maps, since the Source engine already has that kind of stuff figured out. I doubt they will ever make a TitanFall game on a high-end engine if it becomes a huge success like CoD.

It's quite possible that they will move over to fb engine if the game is a massive success unlike activision ea actually has a next gen engine that they can let dev. take advantage of. So if it is a success they can hire more dev. and make things happen. This "small" team can somehow add these suposidlyh amazing cloud features so I don't see how they can't use a newer engine for their next game.