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NYCrysis said:
J_Allard said:
Doesn't look like CoD to me. I see no constant stream of killstreak rewards taking emphasis away from gun on gun and the way you can double jump and wall jump will make its gameplay drastically different depending on how well they utilize it in the maps. I don't mind the lack of damage either. It all ends up being scripted and predictable anyway. I can't think of a game that has real dynamic, complete destruction. And without that, what's the point.


Lol in bf3 when the pieces from a building fall on u ur dead, and from the bf4 footage you can topple building with players in it (idk if it's scripted though it's from mp). Also it looks like cod w/out the killstreaks but with the mecs. It's a quick run and gun game with objectives from what I saw from the gameplay. Not really getting the next gen feel though.

Yes but those same buildings fall the same way every time in BF3. Take the Caspian Border antenna tower or whatever it is. It falls when the losing team hits a certain point every single time. Or in Bad Company 2, the buildings could pretty much all be destroyed, but it was the same every time. Suddenly the buildings switch to low quality textures, then you hear the foundation screech, and it falls. Same way every time. To me, there is nothing particularly impressive about that. The fact that's it's so scripted and limited, takes away from the quality of it to me. Give me real, actual, dynamic damage or don't make a big deal about it.

CoD didn't invent twitchy, fast paced shooter action so I don't really see "CoD with mechs" I just see a twitch shooter with mechs. There are more than enough fundamental gameplay differences just in the lack of ridiculous streak rewards, the double jump, and the wall running. I have gotten more of a next gen feel from it than any other FPS. Just an opinion though. I mean, what we have seen from Killzone 4, it offers absolutely nothing new. BF4 looks like the game EA hyped to us for BF3. CoD Ghosts looks like CoD.