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Adinnieken said:
ChrolloLucilfer said:
Adinnieken said:
ChrolloLucilfer said:
Adinnieken said:
wilco said:
ChrolloLucilfer said:
Making the Kinect with the X1 mandatory seem a major mistake to me. The Xbox brand very reliant on third party titles and third party want an equal split between Sony/Microsoft, as if one console becomes to dominate over the other console theirs lesser competition on royalties fees. It's simply not in third party interest to spend extra money to make either xbox1/ps4 version superior to one or the other, unless they get paid handsomely for it.

If they want Kinect to be major selling point for the X1 they can only realistically rely on their own first party development. Looking at Kinect past track record on the Xbox 360, they look likely to struggle to make any worthwhile titles themselves for Kinect 2.


Great point. Even if there is a kinect with every xbox most developers aren't developing solely for xbox so that will not be their only consideration. Will multiplatform titles really bother trying to add features for kinect when the other console doesn't have kinect or even a mandatory eye camera?

My guess is that developers will actually develop common features for both Kinect and the PS4 Camera because they have shared features.  The difference is that for Kinect, developers know they'll likely be used.  With the PS4, only if the person has the PS4 Camera.

For example, the developer will offer voice controls on both the Xbox One and the PS4.  Developers will do the development once, and if it doesn't get used on the PS4 then it doesn't get used.  But it's there.

Developing Common features is a good possiblity. But only If the PS4 Camera sell well enough to bother using that feature. If the Camera goes on to sell only a couple a million, I can't see many Third Party jumping at the chance to use it's features.

It's about efficiency.  If I spend X amount of time building a feature for the Xbox One or Xbox 360, I want utilize that as much as possible.  If Sony builds in the same capabilities for voice recognition as the Xbox One, or the developer creates something that works passibly, then they'll do it.  If a game for the Xbox One builds in a face mapping feature, then in all likelihood the developer would include that in the PS4 version.  Just because I create the hooks, doesn't mean I force that feature upon you.  I can do an IF statement to check and see if you have the necessary hardware to support a feature.

If the PS4 Camera has a good attach rate with the PS4, then yes it would be worthwhile for Third Party creating Kinect based features on X1. As there would be potential audience for those types feature to be ported over for PS4 Camera use. But If the PS4 Camera sales are poor, why would a Third Party Developer spend their own time and money on developing features which only X1 audience is going to use to any large degree? It would be a waste resources which could be saved or spent on other aspects of the game developement instead.

Code is never wasted unless it's deleted.

If I build the code and it works, I have that code today and in the future.  I can plug it in whenever and whereever I want.  Yes, I may spend lots of hours upfront building that logic, but the cost in the future is 0 to implement it.  So if I build it once for Kinect, I can reuse it a thousand times or as many times as I need.  The same with the PS4 Camera.  In fact, it's better to frontload that early in the generation so it's done now, rather than wait until later.  Console manufacturers are willing to throw money at games that use features they want games to become familiar with, and down the road there will be new, bigger features you're going to want to use that will require your time and resources for. 

But the situation you are describing is Microsoft footing the bill for Third Party to develops these features? Which is the point I made in my very first post in this debate. It's easy enough for Microsoft to pay Third Party to develop exclusive Kinect features but it's another to get Third Party to actual bother to spend their own budget on said such Kinect Features, that’s the problem.