| osed125 said: For the sake of the industry I hope not. Not because I don't like open world games, but because this type of games are known to be expensive to make. |
Not neccesarily, this looks promising too
Procedurally generated endless open world.
But I wouldn't want to miss a tight well costructed narrative now and then, placing those in an open world is a lot more challenging. I don't mind it being linear if that's what it takes to get the quality of a game like The last of us. Making that open world with the same level of detail would definitely blow the budget.







