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artur-fernand said:


- I think Sega consoles are pretty meh. The Master System is extremely insignificant, the Saturn was an abysmal failure and the Dreamcast is decent, but died way too early to see if it was gonna become a great console. The Genesis/Mega Drive's library has a huge arcade feel to it - games have limited lives and continues, many of them don't even have passwords, let alone a saving system...Even series that always had infinite continues have limited ones on the system, like Castlevania Bloodlines. Sonic 1 and 2 need to be finished in one seating, and if you die too many times, you guessed it - back to the beginning of the game.
It's a home console, not a fucking arcade. The system's success feels like a freak accident considering Sega's history.

Fair enough, I respect your opinion. But re: the Megadrive you might be underestimating the popularity of coin-op arcades at the time. The "arcade feel" you refer to WAS the major selling point of the Megadrive - the difficulty was an important factor because no one wanted to be finished with a £40-50 16bit cartridge in a week.

In the early days of the Megadrive there were no save slots on cartridges (unless I'm mistaken SNES pioneered that and MD followed later). In defense of the Megadrive, if you judge it by the standards of it's time it is a legendary console. If you judge it by today's standards, fair enough.



Too much planning, and you'll never get anything done.

Karl Pilkington.