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Generic after generic, eh?

I think most people are a bit blind sided by the AAA industry that they won't notice the great games, conceptually, that are literally biting their noses off. We've had Limbo, Flower, Journey, Portal, Slenderman, Amnesia, Bayonetta, Yakuza and a host of other indie, less known, very interesting games.

What's originality after all?

A completely NEW concept, never before seen? Is it exclusive to just this?
Or can we talk story, character, setting, mechanics, feeling, mood etc?

Thing is that I've noticed that gamers are somehow clamoring for the next BIG thing...which, if I were to ask, I doubt anyone could tell me what it is. Or what they'd themselves imagine it to be.

Demon's Souls fleshes out its world by careful and subtle construction of the environment, with great care as to what you get out of the experience...and people call the world derivative and boring, without even having scratched the surface of its beauty.
People have stopped appreciating...everything. It's a bit sad.

Heck, when's the last time you've played a pirate sailing the Caribbean seas, stealthing through the undergrowth of the jungle, immersing yoruself in history and atmosphere, and even engaging in naval battles?
And people comment it's just another Assassin's Creed and it needs to die...forest and the trees.