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"people are not going to share and upload large games all the time..."

But you can force them to share as much or a little more than they download before it lets them finish, if you set up a system for that. Or perhaps give them credit if they share the download more if it has any kind of real money store, like Maple Story and such. Really, It's all in how you design the project.

Plus, it's always possible to have a dedicated seed with a very high bandwidth and just rely the nature of torrenting reducing your costs rather than trying to eliminate them.



You do not have the right to never be offended.